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  1. How to show textures in the 3D View editor? - Blender Stack Exchange

    To display the textures used in the material of the object regardless of the texture (or lack of texture) displayed in the UV image editor, enable GLSL in 3D view > Properties region (N) > Shading and set …

  2. How to Combine or Bake Multiple Textures into One Texture?

    After submitting the model and textures, I was told that both the blade and handle of the axe should be combined into one texture. I’m not sure how to do this in Blender, so any help would be appreciated.

  3. How to set *all* textures to closest (instead of linear) by default ...

    On import all textures are 16x16 and set to linear, thus extremely blury. You can go into shading and change the first node to closest, but you have to texture by texture. Is there a way to in mass change …

  4. How to make an image texture with only transparency and no other ...

    Jan 27, 2022 · Fairly new to blender nodes. How can I keep the alpha part of a 2d image texture, without having a principled BDSF changing the lighting/brightness of the original image? This is what I want, …

  5. How can I make a part of a texture glow? - Blender Stack Exchange

    4 make another texture where all the parts that should glow would be white and the rest black. Then when making the material add emission shader and mix it with the rest using the second texture as …

  6. texturing - How can I keep low resolution textures pixelated? - Blender ...

    I have a problem. I am going to make a minecraft animation in blender. But when I put a minecraft texture on a 3d cube that is 16x16x16 it is very low resolution is there a way to get the texture i...

  7. How to make textures certain size and constant between objects?

    Apr 14, 2021 · I've been using Blender for few months now and really really loving it otherwise but trying to understand how textures work in blender is making me want to give up. I mostly do just …

  8. texturing - How to make tileable procedural noise texture? - Blender ...

    Mar 27, 2019 · Now Blender has 4D textures, and you can avoid the distortion that introduces. One way to avoid reflection as method of achieving continuity from u=1 to u=0, and v=1 to v=0, is to map u …

  9. Repeating an image texture - Blender Stack Exchange

    Jul 12, 2020 · For example if you are modelling a kitchen and have a texture of a floor tile, but obviously the kitchen has more tiles than just one. How do you tell Blender to repeat image textures to be able …

  10. How to make procedural textures seamless - Blender Stack Exchange

    May 29, 2024 · 0 Make sure your textures are unwrapped to the edges of UV editor. Unwrap in segments and make sure your unwrap ends perfectly at the edges of the unwrap window. Zoom in …